Handily, you can shake the Nunchuk to quickly switch back to the previous weapon. Slashing weapons are great when swarmed by enemies, bashing is good when a big creature is coming straight at you, thrusting helps kill those hard-to-catch flying enemies, and the radical weapons can pretty much destroy anything in your path, but they need ammo and so are only for limited uses. There are four types of weapons, each effective in different situations. These weapons are excellently designed, as is the screen that tells you what components are found within the current level. One of the most enjoyable parts of Mushroom Men is building new weapons from the various pieces of junk that you manage to scavenge. Animations can also be cancelled, so you’re always able to roll out of the way or block if things go bad. You feel like you have some real control over the timing of combat, and the tempo of combos. I’m not usually a fan of waggle-control for combat, as even the most enthusiastic masturbator can begin to feel some wrist strain after a few hours, but Mushroom Men executes this control method better than most. Initially his only weapon is a stylus, which considering he’s a mere three inches tall, is wielded like club. He can jump, block and roll, and glide by clutching his mushroom cap. Pax is a pretty nimble fellow right from the get-go. Of course, along the way he uncovers a larger plot that threatens the whole of Mushroom-kind. He is banished until he can find a meteor that he won’t absorb, with which to replace it. He wanders into a village of some fellow Bolete-species mushrooms and ends up absorbing their sacred meteorite. You play as Pax, the sole survivor of his village after a horrific tribal war. Did you know that fungi are more closely related to animals than plants? The characters in Mushroom Men take that one step further, thanks to a strange meteor shower that grants them sentience, as well as deforming some of the woodland creatures into hideous angry mutants.
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